01 / Contact
Dust gathers at the crushing region as the bodies meet.
Download close-upCinematic study / 04
A slower collision, a quiet camera pivot, and the weight of pulverized rock. Compare the added dust and debris with the previous impact pass.
Work in progress · rendered cinematic prototype · not gameplay or a finished trailer
Fracture dust, smaller debris and cooling molten grains.
Download video8 seconds · 24 fps · 1080p review · music starts with playback. No dialogue.
Three two-second windows, at native crop resolution. Before is on the left, the dust pass on the right. These close-ups are silent.
Dust gathers at the crushing region as the bodies meet.
Download close-upSmaller chips separate around the heavy fragments; warm grains carry the last heat.
Download close-upRebounds release localized dust while the larger clouds thin.
Download close-upDark mineral dust releases along breaking edges. Smaller chips follow tighter paths around the heavy fragments, with sparse hot grains that cool as they travel. Rebound bursts originate at the contact edge.
The eight-second timing, anchored camera pivot, star framing, rock materials, lighting and music remain the same. The completed 4K scene is preserved.
Some large fragment faces still read as planar, and individual dust puffs can remain distinct. The dust motion is art directed; small grains collide with the planet proxy, but do not resolve collisions with every other fragment. This pass is ready for review, not final approval.